Mr. Radpants
Trog Five Standing By
I always hate that option. I do love ratings over 80 though
That option is awful also.
I always hate that option. I do love ratings over 80 though
Players are only efficient if they hit 40+ hr'sOr using cost effective, young players instead of signing inefficient FAs
Idk if this makes you happy or sad but 80 is achieved when the players rating from 0-250 hits 185ish. So 80 can mean 48 HRs or 60 HRs on average for a player using power as an example.FWIW, the 20-80 scale isn't "out of 80" because it isn't limited on either end, technically. It is where the scale is cut off because there is little point in trying to distinguish if a player is more than 3 stdevs above or below average. in the bottom end it is cut off because there is no sense in rating someone 4stdevs from average because they are so bad they aren't worth scouting. On the top end, there might be one player per generation or two who exceeds 4stdevs from average.
Carrier was over 4 st devs above average last season so he'd technically be a "90" rated player on the 20-80 scale. He was the only player outside 3 stdevs from average.
Every FA is inefficient compared to team controlled but you gotta do something with that extra $120MOr using cost effective, young players instead of signing inefficient FAs
Idk if this makes you happy or sad but 80 is achieved when the players rating from 0-250 hits 185ish. So 80 can mean 48 HRs or 60 HRs on average for a player using power as an example.
Lets not conflate power rating with HR stats (if power = how far a player can hard player can hit a ball then the home run number might not reflect an 80 rating if the other ratings like contact aren't also great), but the idea is that the top end of the "20-80" scale would only be limited by the limits of human physiology, and thus could certainly exceed 3 standard deviations (80) from the average (50). Since these cases are so rare as to not be worth adding extra space on the scale, we simply call them "80" and figure that's descriptive enough.
So the best example I can give is speed since we have hard measurements for that. This isn't opinion. Lets assume the speed of an average (50 rated) baseball player in the 60 yard (55m) dash is like 7 seconds and exceptionally fast (80 rated) players run it in under 6.4 seconds (looking this up there are only handful of prospects per season that run under 6.4 seconds). Lets assume the StDev = 0.2 seconds in the 60 yard dash. Anyone under 6.4 seconds would effectively just be given an 80 and that's that... but technically, a 6.2 or 6.0 time would be 90 and 100 respectively (Bo Jackson ran a 6.18). But there are so few of these cases that it isn't really worth differentiating between them so we just give them 80. Again, lots of assumptions here, but bear with me... so where would Usain bolt rate on this curve if he just decided to try out for baseball?
20 - 7.6
30 - 7.4
40 - 7.2
50 - 7.0
60 - 6.8
70 - 6.6
80 - 6.4
90 - 6.2
100 - 6.0
110 - 5.8 (Which is about where Ussain bolt's 60m split in the world record 100m comes in after adjusted to yards)
Ussain bolt would be 6 standard deviations away from the average MLB player and a full 3 standard deviations away from elite (80 rated) speed players, and thus would be rated 110 if you cared to extend the scale by enough standard deviations to cover his extreme case.
Ok, I was just conflating it because when you change the power number to 185 it shows 48ish homeruns projected, and if you go to 250 it shows 60+ HRs projected. I can't remember the exact HR number
It wasn't a philosophical question, it was a "this is how it is when you get behind the curtain" thing. IIRC each 5 point rating increase is a 10-15 point span on the 0-250 scale, but only to 185ish which is where 80 starts. The front end 80 is a 70 point span on the backend 0-250 scale.
I guess what I'm asking was if you ONLY changed the power rating to 80 to see that projection? What happens to the HR projection if you change all the hitting ratings to 185ish? (lowest 80)?
I think if you started another save with a different set up you could really figure out what the ratings meant, and I'm sure contact would affect HRs hit. I was just telling you that the scale on the backend is 0-250 and that 80 starts at 185ish. Idk if that changes anything about your method so I wanted to let you in on that.
If it's the same on the low end, then 65-70 on the 250 scale would be the 20 on the 80 scale but it isn't.
Also IMO built into the cost of the FA is the fact you're paying for a player without giving anything up. Even when you have a homegrown player you're giving something up (IFA- money/the chance to sign someone else, Draft- that pick) although it's not as significant as a trade.Every FA is inefficient compared to team controlled but you gotta do something with that extra $120M
That was kinda my point though. I wanted Vis and was thinking about Fazackerly. Their true price point for those guys was much lower so he inflated the price they got.I like the first half of doh's post. I think you're wrong about Osick, though, I and maybe others were waiting on some of those guys if the price came down.
Payroll flexibility is the biggest weapon..To me it sounds like Doh is mad he got scooped to me. Of course you gonna pay more for the best FA guys, but as long as you've managed you roster as a whole with sound payroll principles (like Osick has for the last 5 years) you have the money to splurge on a "want."
Payroll flexibility is the biggest weapon..
More importantly is there anything about this in the OOTP forums or anywhere about this?Separate post and it's just a curiosity of mine... is there anywhere or any data on how many games it takes people to get tired by position?
C gets tired at by far the biggest rate. I'd say SS is next and closely behind it is 2B. Maybe throw in CF/3B next then it seems like guys can play DH, 1B, LF, RF all year without getting tired (off days built in help).
It's fairly easy, get great playersJust went onto the OOTP forums and read a defense post. I immediately had to X out or I'd spend more than 5 minutes a day on it.
Now I know how @OU11 hacks the game.
Duh. But there aren't enough gr8 players for everyone to have a 4+ WAR player at every position.green and blue = good
red, yellow, and orange = bad
get green and blue and youll win. OOTP is easy.
He's in LA.