Hi all,
I'm starting to play XCOM Enemy Within and I want you to use Utopians as cannon fodder, err elite soldiers. This game is most awesome when you become attached to your individual soldiers. I'll be telling stories as I go.
First things first, I'm playing on "Normal/Ironman" difficulty. This means the difficulty is Normal and I only get a single save for the whole game (autosaves). No cheating and reloading if someone dies. This is mostly how I played the last version (except for the first few missions when I was just learning) and it makes the game more fun.
Anyway, I have the following roles that I like to use on my squad. If you'd like to be a member of my squad, let me know and I'll add you to the list. If you'd like any specific role, also let me know that and I'll see if I can make it happen.
Here are the roles I plan on using (the roles given by the game plus a couple versions of certain roles that I like).
Assault Shotgun - Door Kicker front line troop with heavy armor and mobility. You will most likely die in the first mission, but if you actually do manage to get promoted you become almost invincible.
Assault Flanking - You use a rifle instead of a shotgun and use more discretion in how you move. The big benefit here is that you can move a long distance and then shoot in the same turn, so you are used for flanking maneuvers. Once we develop mobility/invisibility armor you'll make use of that.
Heavy Weapons - Big guns, big rocket launcer, such wow
Support Cover - Traditional rifleman with increased movement and specializing in the use of grenades, smoke grenades, and suppression tactics.
Support Amberlamps - Medic specialty and I'll do my very best to hold you out of the brunt of combat, though you may need to pop up and finish off enemy units from time to time.
Sniper scout - You are a mobile sniper who moves with the squad and provides precision headshot capabilities and enhanced scouting abilities once you reach higher levels. You will make use of invisibility armor and locator beacons later in the game to spot the enemy before they spot us
Sniper long distance - You will basically suck early in the game as you cannot move and shoot in the same turn, but you are able to shoot longer distances (anything the squad can see and you have LOS on). In the end game you will be the most important weapon on the squad.
I'm starting to play XCOM Enemy Within and I want you to use Utopians as cannon fodder, err elite soldiers. This game is most awesome when you become attached to your individual soldiers. I'll be telling stories as I go.
First things first, I'm playing on "Normal/Ironman" difficulty. This means the difficulty is Normal and I only get a single save for the whole game (autosaves). No cheating and reloading if someone dies. This is mostly how I played the last version (except for the first few missions when I was just learning) and it makes the game more fun.
Anyway, I have the following roles that I like to use on my squad. If you'd like to be a member of my squad, let me know and I'll add you to the list. If you'd like any specific role, also let me know that and I'll see if I can make it happen.
Here are the roles I plan on using (the roles given by the game plus a couple versions of certain roles that I like).
Assault Shotgun - Door Kicker front line troop with heavy armor and mobility. You will most likely die in the first mission, but if you actually do manage to get promoted you become almost invincible.
Assault Flanking - You use a rifle instead of a shotgun and use more discretion in how you move. The big benefit here is that you can move a long distance and then shoot in the same turn, so you are used for flanking maneuvers. Once we develop mobility/invisibility armor you'll make use of that.
Heavy Weapons - Big guns, big rocket launcer, such wow
Support Cover - Traditional rifleman with increased movement and specializing in the use of grenades, smoke grenades, and suppression tactics.
Support Amberlamps - Medic specialty and I'll do my very best to hold you out of the brunt of combat, though you may need to pop up and finish off enemy units from time to time.
Sniper scout - You are a mobile sniper who moves with the squad and provides precision headshot capabilities and enhanced scouting abilities once you reach higher levels. You will make use of invisibility armor and locator beacons later in the game to spot the enemy before they spot us
Sniper long distance - You will basically suck early in the game as you cannot move and shoot in the same turn, but you are able to shoot longer distances (anything the squad can see and you have LOS on). In the end game you will be the most important weapon on the squad.