RedmondLonghorn
#LOB
I forgot about those. That works. It'd be great to have a wheel behind a mid screen though, so you could hit that when the corner follows the screen.
And then have it negated by an OPI call.
I forgot about those. That works. It'd be great to have a wheel behind a mid screen though, so you could hit that when the corner follows the screen.
I forgot about those. That works. It'd be great to have a wheel behind a mid screen though, so you could hit that when the corner follows the screen.
I sort of found a way to do that Double Screen but with the wheel run by a WR like I wanted. Using the Mid Screen in Empty Wing Trio, you can hot route the TE to a wheel route to go to the area vacated by the corner following the screen.
There's a curl wheel play in Trips or Trips HB Wk that would work better than a fake screen since that weird animation is not there. Just got route the curl receiver (Z) to a now screen.
That Trips Curl Flat Wheel play is awesome. Basically the same play Mumme and Leach used to beat Alabama when they were at Kentucky.
The Curl TE Wheel one is good. Flanker Dig is hard to read though. I run that for my Air Raid stuff and I swear I almost always throw a pick.
I use this one a lot to get that same Trips concept (minus the post) into a 2x2 set.
That Curl Flat Wheel play is weird because all the other Curl Flat Wheel plays in the game actually have a Flat route. That one in Trips turns the Flat into a Post for some reason, I think it is the only play like it in the game.
Here is the one in Pistol:
Here it is in Gun:
I like the Post version a lot better, but I can't stand "traditional" gun formations out of 10 personnel. The run game is mediocre at best unless you're running a ton of option and I hate having pass-only formations. I wonder if I can create that concept or something close to it out of Offset Gun. Maybe use this play:
Just hot route B to a curl. Should be the same result. At least from the Curl/Wheel perspective. I would probably keep X and A the same since that gives me Shallow Cross to the middle of the field and curl flat to the other.
I could also try using some of the Fake Screen Wheel plays to create it.
Just hot route the outside WR to a curl or even a 10 yard dig/in route would work. Not all of those Fake Screen plays have the pump fake animation for the QB which would help avoid taking a sack.
I could probably create it out of Wing formations too with the H-Back running a Wheel, but the timing may be off since he has farther to go. Worth a shot though.
I get my best gains from 10 personnel. What are you running? The inside zone plays in spread and trips are almost unfair. Automatic five yards against MOFO.
Is that against the CPU or against users? I haven't seen a user who matches personnel in a long time so going 10 personnel still results in base defense or maybe Nickel if I'm lucky. I'm run first/run heavy and I do not face much Cover 2 in anything except obvious passing downs. I'm mostly facing Cover 3 with an invert safety (plus user controlled LB or FS) or Cover 1 Press Man. Most users realize you really don't need to defend the width of the field in this game so I face loaded boxes all day, even when I go 10 personnel, which is rare because I'd rather just put the extra player(s) in the box and block the loaded box than worry about going 10 personnel and having to throw to loosen things up.
The "traditional" gun run game is at its best when you are pass first. At least in 10 personnel spread formations. If I was a good enough passer to use the pass to set up the run, I probably would do that and I'd be in traditional gun. Traditional gun has far better pass concepts than Offset Gun does as well as some really good option plays. Maybe if I was a heavier option player I'd like traditional gun more because of the different dart/counter/etc read/option plays but I really don't run a ton of option, mostly because users just use aggressive option D.
I only play the CPU now. I don't get much enjoyment from versus games unless it's the occasional game with my brother on Madden for shits and giggles.
My distaste for the "community sliders" I helped develop with BJC is well documented. It neuters the passing game to the point every offense is one-dimensional. I've since returned to the default sliders and decide to take the game as it is: an arcade football game (not a sim). I still apply sim-style gameplay methodologies, but I'm not going to make the game more unbalanced than it is just because defense can't stop anything.
Offenses are still unbeatable even without the passing game if you know what you're doing, so the sliders we made to make things even on both sides of the ball did not work.
I have never gotten an Inverted Veer play to work right. It is like the pistol read option circa NCAA '12 to me.
@JSU Zack Do you run any inverted veer in your offense?
I've been going back and forth on if I want to start using IV. Right now the only IV I have in my offense is the Jet IV in F Twins Over and WC Spread Flex. I've always seen IV as a QB-centric play and I haven't had a QB I want to feature as a runner recently, but now I'm thinking that it might be a good counter for the few people who run Conservative Option D vs me. I've had a lot of people lately realize I don't have a runner at QB and so they dare me to keep it with him on options and then try and clean up the tackle manually. I'm wondering if IV will help me there because I imagine that's a much harder user tackle.
Inverted Veer for me has two issues, 1) The obvious formation tell and 2) The ease with which the DE can tackle the HB despite a give read. #1 is avoided a little bit by going up-tempo where users won't have time to adjust. #2 is a huge issue though because IV would be mostly destroyed by anyone running Aggressive D.
I only get big gains off the keep read.
Yep that's my experience with it. Could be a good answer to the few people who constantly play me with Conservative Option D. I'm not sure I would run Inverted Veer if I was facing Aggressive Option D and forcing give reads. The give read is a disaster more often than not. Even if the DE doesn't reach out and grab you as you run by, it's tough to get the edge. Jet IV out of F Twins Over is kind of nice.
Just add it in one formation and consider it a trick play.
Well I had an interesting game vs Ram tonight in BSCFL. Defensive battle, won 20-7. I threw 3 INT and fumbled once. I managed just 331 yards on 53 plays, running 42 times for 222 yards and a TD and throwing 5 of 11 for 109 yards and a TD. Take out a 62 yard TD pass and 64 yard TD run, I did not do much of anything. I actually ran a surprising amount of Inverted Veer in that game, mostly because it was all that was working. I think Ram had Conservative Option D on so I was stuck with a ton of keeps. My QB ran 28 times for 126 yards, my WR ran 9 times for 84 yards but 64 of those yards were that TD run.
Jet did not work until that long run, Fly Sweep did not work at all, End Arounds did not work at all. Option was hit or miss, against mostly because they all turned into QB keep plays. I ran Midline 2 or 3 times and went nowhere. I ran Buck Read a couple times for a decent gain. It was pretty ugly. Some of it might have been sliders but the rest was just hideous offense. Outside of the two big plays, my best runs came on Inverted Veer keepers. I started in Empty Quads with my speedy WR in the inside slot and audibled to Gun Trips Inverted Veer. It results in pretty seamless motion into the backfield and I can run a quick play before people really catch on what is happening.
The bad news was that my HBs were god awful. I didn't get them the ball much, which is probably my fault, but when I did they were terrible. Outside runs were going nowhere. I might need to go back to some Offset Gun stuff just to get my HBs involved.
I think if you simply add one package, pistol wing trio, you'll have enough to run downhill.
How's running in the Cluster formations?
Yea the motion triples are what I decided on using as a bastardized version of the IZ+Bubble as well
Only if there were better ways to counter aggressive option d like the give on inverted veer not being an automatic tackle
You could make use of the speed option and run inside of the DE taking the HB or use some load option from pistol sets but you have to make use of it in your regular offense
I prefer people playing me with aggressive option D because I can just run inside zone read all day and hand to my HB, which is what I want to do anyway. The DE blocks himself by standing there and doing nothing, usually I get a pretty good cutback lane just underneath the DE and in front of a LB. Even if I have an exceptionally athletic QB, I want my backs running the ball so I'm all for aggressive option defense.
What I struggle with is conservative option defense. That's what I need a counter to. I encounter a lot of people going conservative option D and then putting an overload blitz behind it or manually defending the QB. That takes away a significant part of my offense. I am hoping inverted veer and some additional triple option plays help counter that, but I haven't actually been able to test it.
The best user Defense against the option is utilizes the conservative setting and the user playing the force player. An opponent with good stick skills who is disciplined can pretty much neutralize the read option. I don't find too many guys like that in random online play, but I imagine that in a good Online Dynasty there would be more.
Your best Attack against that is to pick on the user and make him choose through play action, screens, and quick passes. Make him wrong. He will get frustrated and then back off.
The best user Defense against the option is utilizes the conservative setting and the user playing the force player. An opponent with good stick skills who is disciplined can pretty much neutralize the read option. I don't find too many guys like that in random online play, but I imagine that in a good Online Dynasty there would be more.
Yep, like @NavyHog. He's the absolute best at it. Conservative option D and then user control the FS in run support. Even my usual tricks to counter that stuff like jump motion (Wing Offset Wk to Wing Offset quick audible) or going to Pistol so I don't have a tell in my backfield doesn't really work. I need some other answers. I think I have a few ready, but I need to figure a few more things out at NIU. Since I decided to start that quick dude at QB some of my original plans got changed. I went in thinking the 88 OVR 73 SPD passer would start so I ripped all my QB runs out. After thinking about it, I figured the 11 OVR difference points were mostly because of awareness which doesn't matter. Skill for skill, the quick guy gave me more.
Knowing that though, I want to do some more designed QB runs. Option can only get you so far. Not just because people can use option defense settings to control who carries the ball but because users are getting better and better at gaming my reads and doing other tricks to mess with option. I almost, ALMOST, want to get back into some of the stuff I'm doing at UNC.
Formation sub Gun Normal to look like this:
WR---------------OOOOOTE--------------------
---------HB-----------------------------WR----
---------------------Q-FB----------------------
Run Jet, PA Jet, QB Power. My FB is a good enough runner I could run motion option as well. I could probably make it a smaller package within the normal offense, just don't want to get too bloated.
I don't know if you have Spread Flex HB Weak in your book, but if you do, you should add the Tackle Trap Read Option to your arsenal. Whenever I run it I am hoping that the DE plays contain, because it is really well blocked.
@TXHusker05 Sometimes conservative option hurts me. There was a slight lag and @LEGEND hurt me big time with split slot options. Some of it was rust, but I gave a lot of big QB gainers. The best strategy is to mix up your calls on cons/agg.