JSU Zack
How do I IT?
Are there anymore trap plays besides out of offset shotgun and flexbone?
There's one in Ace Normal Flex. That's the only one I know of.
Are there anymore trap plays besides out of offset shotgun and flexbone?
Spread Flex has a HB Sweep play that's really good. It's not really a sweep play, it goes to the C gap, but it's good.
I have been working on my Modified Auburn book a lot and have figured out a few things that work exceptionally well for me.
My book has 8 formations using 11 personnel and two formations using 20 personnel. I also have three Pistol sets using 12 personnel and 6 Shotgun formations using 10 personnel, plus a 5WR gun formation and Wildcat Y-Trips. But I use the personnel groupings below about two thirds of the time.
11 Personnel Group (all Shotgun):
EMPTY SPREAD
NORMAL
NORMAL FLEX WING
NORMAL FLEX WING WK
NORMAL WING OFFSET
WING OFFSET WK
WING TRIPS OFFSET
WING TRIPS OFFSET WK
20 Personnel (both Pistol):
WING OFFSET
STRONG SLOT
Although they are different personnel groups, I think of them as the same because I will often swap to a TE in the backfield in the Pistol sets. And Pistol Strong Slot is the only one of those formations where an audible call causes a dumb shift by the CPU (will often move FB to the slot and WR3 to the H-back/"sniffer back" position).
I have used four out of my five custom audibles for plays in these formations. They are:
SHOTGUN WING OFFSET WK - POWER O
SHOTGUN WING TRIPS OFFSET WK - Y LEAD READ OPTION
PISTOL WING OFFSET - Z SPOT
SHOTGUN EMPTY SPREAD - BUBBLE SCREEN
So the key things that I have learned that makes my play calling difficult to defend are the following:
1) If I always come out in a base play with the WR3 (slot) aligned to the right, I can swap into one of my custom audibles extremely quickly, generally with an extremely quick and smooth backfield shift by the H-back and/or running back.
2) By highlighting the H-back often before I snap the ball, I can disguise whether the play has designated H-back motion pre-snap, whether I am manually repositiong the H-back (which I do sometimes, particularly for certain PA passes) or whether I am changing plays with an audible. An extremely aware opponent may be able to get some cues from what I am doing, but this bit of disguise makes it more difficult for him and if he focuses on it too much it is going to bite him big-time.
3) By taking some care that I come out in play that attacks a different area of the defensive front with different action than my audibles (and formation audibles) I can attack whatever part of the front looks most vulnerable after some very quick adjustments.
The big key is that my formation run audible in PISTOL WING OFFSET is STRETCH. So that gives me outside zone to the right (I have also figured out where to landmark my ballcarrier path in that run vs. various fronts, which helps a great deal). The formation run audible for both SHOTGUN WING OFFSET WK and WING TRIPS OFFSET WK is INSIDE ZONE SPLIT (a play I don't love, but can be effective if run properly). So I always have an inside zone run available with one or two audibles. I have a good version of POWER O available and I have a Zone read with an arc block to the weak side with Y LEAD READ OPTION. So if I come out in something like SHOTGUN NORMAL FLEX WING with the COUNTER play, flipped with the slot WR to the right, I have my called COUNTER, I have DIVE as the default formation run audible and I have all my other run audibles available. I can shift into them very quickly and either disguise my shifts by highlighting the H-back or not. And I have some pretty potent passing options available through the formation audibles that I have managed to crowbar into these formations by trial and error.
If my opponent shows big time pressure to the weak side of my formation or shows blitz with both safeties, I can audible into the empty BUBBLE SCREEN. Most users are going to re-adjust when I do that, but if they don't that can turn into a huge play really quick, even running it into the boundary side.
Maybe this stuff is elementary for you guys who have been running the Auburn style spread for a while, but for me getting these audibles set up just right has been a game changer.
@TXHusker05 Careful doing that. It's easy to quickly go from an offense to a random assortment of plays.
That's my main concern. My biggest worry is ending up with formation tendencies where I only go to one formation to run one thing.
What dictates when you go to your Wishbone Split Offset Y series or your Wing T series and vice versa? Do you base out of one thing and then run it until you need to adjust or the down & distance requires it? With my Spread-I, I really never need to worry about down & distance because my entire offense is available to me. I'll run anything anywhere. I might have a few preferences for short yardage or goal line like running HB Toss out of Slot F Wing on the GL but that's it.
I base out of split offset. I add the TE if they are consistently rushing 8 and I still want to run. I go to the Wing T package when I want to attack the perimeter.
FYI: I make a new book almost every day. I like to experiment and see what works. Consistently, I've found the 11 personnel packages + split backs and the Wing T package to be the best combination based on my play style.
That explains why you like Mazzone's offense
Sub him in in 2 back formations like Split Offset
Alright, approaching my UNC offense from another perspective... what is the best way to get a wide receiver consistent touches? My best player by far is my Senior WR, he is very similar to a Percy Harvin or De'Anthony Thomas type. I want to get him at least 20 touches a game between passes and runs. I already know I'm going to run a ton of F Twins Over with him as the Jet player. What else can I do?
Put him in the slot using Gun Normal. I have a series where I run Jet, Load Option, and Load Option Pass. Have him as the pitch back in Trio Offset and run the triple option series.
Don't underestimate using him in the screen game. Give the guy some blockers, and let him run wild.
I'm definitely going to use a screen game with him, I want to have at least one 4x1 Quads package where I have the WR at the innermost slot position and then TEs outside of him to block for bubble. Just a small package that is essentially bubble, blast and maybe verts and a PA.
I played around with that Weak I Normal Fly Sweep series and really liked it. I could see a package where I go from that to Twin TE Slot in up-tempo. I would have to use an audible since it is 21 personnel to 12 personnel, but I would use 2 TE on the field so the transition should be seamless.
X--------YOOOOO----------------
-------------Q--------------Z----
----------H----------------------
-------------T-------------------.
Anyone try using the QB slot option as the extended version of the zone read like in real life but makeshiftwhen the QB keeps he has the option to either turn upfield or throw it out to a receiver ?
That fly sweep is a Pete Carroll staple. It's just a shame there isn't a pass built on it to really flesh out the series. Of course, that's my complaint with almost all of the "special" plays EA touted as a big deal over the past few years. Yeah, the jet sweep is in Gun Normal Weak, but it is completely worthless against a user because there isn't a dive, veer/read, or pass built off it.
I just need to get back into coaching next year. Then, I can do all of this with real people instead of EA's pseudo-student-athletes.
Anyone try using the QB slot option as the extended version of the zone read like in real life but makeshiftwhen the QB keeps he has the option to either turn upfield or throw it out to a receiver ?
I'm also trying to find more ways to stretch the field horizontally and I figured that would be the next step but most users play their option settings to have the RB keep anywaysI've tried it. It does serve the same purpose you're talking about where you have Zone/Keep/Bubble but in practice, it can be a little dicey. The alley defender you're keep/pitch reading always seems to take a weird angle and occasionally the QB/WR pitch relationship is terrible. It works well in some formations but poorly in others. It's mostly trial and error.
Like most keep/pitch reads, you really have to attack the outside shoulder of the defender you're reading to get a clear read and on quite a few of the QB Slot Option plays, the QB's footwork takes him straight upfield while the pitch guy stays farther back. It is worth calling the ball, but more often than not I just keep it on Slot Option.
Being able to stretch the field horizontally is the biggest problem I face and I honestly have no answers. I know what should work, but it usually doesn't. I'm trying to adjust my offense to work outside-in rather than inside-out but that is a lot harder than I thought it would be. I might have to start flipping my tendencies and throwing earlier and more often to open up the run game.
I like to threaten the perimeter by alignment. I realize that isn't part of the old school Nebraska offense, but it is a necessity in this game, for the exact reasons you cited.
So the way I think about it is: 1) threaten the perimeter by alignment, 2) if the defense doesn't respect the outside threat, punish the opponent for that (quick screens, outs, etc.), 3) if he does respect the outside threat, work the run game against favorable numbers in the box, 4) when he tries to adjust to getting gashed by the run, that is when the counter-punches (PA over the top, etc.) come out.
Something I drew up yesterday that I like a lot: double slants to one side and mid screen to the other. The slants will obviously beat man and the screen will beat zone.
Do any teams do this? Surely, I stole this from somebody.
I've been creating my own versions of Stick with interesting stuff on the backside of the play.
I have used Trips formations with the RB aligned to the single receiver side. Call a RB slip screen, change the Trips side to a stick, out, go and put the solo receiver on a slant or in. Voila, stick/screen packaged play.
From Empty formations (which usually have the two backside receivers running slants), I have been changing the back side slot receiver to an out at the first down marker. It definitely helps clear space for the slant if it is a zone and there is some chance of a pick happening if it is man.
If it is zone, what's the reasoning behind that if you already have a zone beater to the other side?
I like to threaten the perimeter by alignment. I realize that isn't part of the old school Nebraska offense, but it is a necessity in this game, for the exact reasons you cited.
So the way I think about it is: 1) threaten the perimeter by alignment, 2) if the defense doesn't respect the outside threat, punish the opponent for that (quick screens, outs, etc.), 3) if he does respect the outside threat, work the run game against favorable numbers in the box, 4) when he tries to adjust to getting gashed by the run, that is when the counter-punches (PA over the top, etc.) come out.
The only issue there is screens are hit and miss depending on the formation/screen type. I agree with the whole post though because formations really are the best way to stretch the field horizontally.
So far, I've found the empty series to be the best way to stretch the field, and running rollout passes to put an alley defender on an island works well too.
Don't estimate the quick pass game either. Concepts like mesh, spot, and stick will work great against users who load the box with a safety.
Something I drew up yesterday that I like a lot: double slants to one side and mid screen to the other. The slants will obviously beat man and the screen will beat zone.
Do any teams do this? Surely, I stole this from somebody.
Like Zack said, alignment only gets you so far because not all formations and screens are built equally. Some work great, others fall flat on their face. I've been working in more and more Empty just to get some quick perimeter plays in but it is hard for me because no one takes my pass game seriously. I can't blame them.
A backside slant off of a screen is fairly common, do you get hit with OPI at all in game when you try it? I've been wanting to use more double screens because that was probably the most deadly part of my Spread-I but pretty much any time I try to throw a backside route, even if it is just a hitch, I get hit with OPI. I know we have a rule in CUSA/BSCFL about declining OPI on bubble screens (Caused by errant throws) but not sure if that applies to actual designed backside routes.
I didn't get any in my bowl game but in an offline dynasty, I got one the first time I threw it so I have no clue.
I thought illegal man downfield wasn't called unless you had blockers on that side. That's why I assumed it wasn't being called. It also might have something to do with the fact that I have the PI sliders on 100 in my offline dynasty.
The OPI seems to happen a lot with bubbles and WR quick screens, but I've never seen it with slip screens to the RBs.
I've had OPI called on receivers away from the play. Most commonly when I just tag a backside fade/slant to a bubble screen out of a 3x1 formation. I'd get hit with OPI on the middle slot receiver to the trips side. What is weird is that I never get called for OPI when I run my Mid Screen with the mid screen route adjusted to an underneath/shallow route. That pass usually gets completed about 5 yards down the field with OL blocking and I've never once been called for OPI.
I stopped doing it that way though because it kept screwing up the timing of the play. I do run another screen with an underneath route that again never gets called. I think it really depends on the route. Fades on a screen pass get called pretty much every time, slants and curls often but not always, shallows never get called. I should try a Pivot route some time and see if that would work. A back side pivot to the boundary could be useful.
Do you know anyway you could get this screen in? I saw Cincy run this against USF a few weeks ago (recreated with my great Paint skills):
View attachment 922
Something like that at least. A tunnel screen with a wheel going the opposite way would be great.
EDIT: I found it on YouTube. Go to 50 seconds in.