Air Raid Offense

bjc

Butt Naked Wonda
The air raid as a core is pretty much dead. Every offense incorporates air raid elements to it now but pure air raid aside from Leach is almost dead.
 

Craig7835

Well-Known Member
The air raid as a core is pretty much dead. Every offense incorporates air raid elements to it now but pure air raid aside from Leach is almost dead.

Leach still runs some aspects of it but he's mostly running a Multiple with a mix of Shotgun,Ace & Pistol formations
 

bruin228

Well-Known Member
NCAA Moderator
The last one I watched was the Houston game. He was using all the formations with some RPO blended in as well

Are you thinking of Dana? Leach has not used Pistol outside a few snaps in 2012 because they had a former Nevada guy on staff and he hasn’t gone under center since a few snaps with Falk in 14/15.
 

Atmore

Active Member
Mesh Question....

Is speed or route running more important for the Wrs running the mesh? I love the concept but when the defense is in man it's iffy if one will get open
 

bruin228

Well-Known Member
NCAA Moderator
They won’t get open against man in NCAA unless the defenders are just absolutely terrible and I’m not sure even then. Crossers just get mirrored. Route running is more important so they can know correctly when to sit.
 

Atmore

Active Member
They won’t get open against man in NCAA unless the defenders are just absolutely terrible and I’m not sure even then. Crossers just get mirrored. Route running is more important so they can know correctly when to sit.

So basically if you're in a 2x2 and it looks like man audible out?
 

bruin228

Well-Known Member
NCAA Moderator
So basically if you're in a 2x2 and it looks like man audible out?

Look for a play in Spread Flex called WR Post Corner. This is how I've been running Mesh for the past 5-6 years. That stem post that the Z runs destroys man. Hot route the slots to drags to get your mesh concept, the back to a wheel, and you can have X run a streak or deep out.

If you're looking to get the aspect of the concepts where the crossers settle in zone, this is how I do it: hot route the H to a flat and the back to an option route. You're just switching the assignments of the back and the H. Your back and the Y will perform the mesh and I've found that backs are generally much better at sitting down on those option routes.

You can also combine Mesh and Flood out of 3x1:

7F7qpUn.png


Let me know if you have other questions.
 

Atmore

Active Member
Look for a play in Spread Flex called WR Post Corner. This is how I've been running Mesh for the past 5-6 years. That stem post that the Z runs destroys man. Hot route the slots to drags to get your mesh concept, the back to a wheel, and you can have X run a streak or deep out.

If you're looking to get the aspect of the concepts where the crossers settle in zone, this is how I do it: hot route the H to a flat and the back to an option route. You're just switching the assignments of the back and the H. Your back and the Y will perform the mesh and I've found that backs are generally much better at sitting down on those option routes.

You can also combine Mesh and Flood out of 3x1:

7F7qpUn.png


Let me know if you have other questions.

I appreciate it I'll try this out tonight. Never thought about using the back with option routes for mesh
 

bruin228

Well-Known Member
NCAA Moderator
I appreciate it I'll try this out tonight. Never thought about using the back with option routes for mesh
Another thing I remembered with that set is motioning the Z in. It’ll create a more compressed alignment that you can run a lot of stuff from, including Mesh. Pick something where the Y runs a corner (I like Smash Corners because you get that HB angle route that you can do a lot with), HR the Z and H to drags, back to a wheel, and the X to a streak/deep out.
 

NML

Well-Known Member
not surprisingly, im having way more success when i run a true air raid vs trying to mix in other things (option reads, rpo, etc). the problem im having is that none of the default playbooks seem to be very good for the air raid, except for the air raid base on itself - which sucks because you have to use team default in the online h2h ranked mode

im waiting (possibly forever) for the sim engine to get fixed before i try dynasty, but may start just playing in play now to lab some of the different looks. im crushing with shallow cross, mesh, y-cross, curl - basically anything short with normal reads. im getting DESTROYED when i try to go over the top - i think im making the correct read but my QB cannot throw it over the trailing defender. so many interceptions. ive thrown a bunch of pick sixs on comeback routes too - not sure if its me or the timing but im learning to throw 2 steps sooner in the route than i think

if i was better, there are some really cool things you can do in that air raid-adjacent area, but dont think thats for me short term. anyways, interested in what you guys are doing thats working. are we able to share custom PBs? i havent done one yet but would like to see what yall are working with
 

bruin228

Well-Known Member
NCAA Moderator
There was a sick play I ran out of the SC playbook against @Brick where the back motioned out on a WR tunnel screen. Need to find that one

Will create the PURE RAID book tomorrow when I’m 40mg deep. It looks pretty easy to share books
 

Downinthebend

Active Member
I'm really struggling putting this offense together, have y'all just made custom playbooks or what default playbook do you use? How do you all handle user linebackers and safeties? I'm struggling to get chunk yardage.

Basically i've been running air raid playbook (which i hate has so much 11p) and mesh shallow cross corner and stick. I haven't delved into screens yet.
 

Ander1345

I ain't got friends, I got FamILLy
I'm really struggling putting this offense together, have y'all just made custom playbooks or what default playbook do you use? How do you all handle user linebackers and safeties? I'm struggling to get chunk yardage.

Basically i've been running air raid playbook (which i hate has so much 11p) and mesh shallow cross corner and stick. I haven't delved into screens yet.
Are you having problem with pass protection?

You have to check the mike and slide your protection accordingly or you don't get time to throw. The game marks the Mike for your, but sometimes vs certain defensive alignments it chooses a OLB/DE or DB, which makes the line blocking go haywire. The Mike is always how the middle of your protection functions, so if it's to the left slide your protection left and obviously to the right if it's to the right. Sometimes when facing s zone blitz it'll get you still. I like to try to drift my QB away from the slide protection, to buy a extra half second.
 

Downinthebend

Active Member
Are you having problem with pass protection?

You have to check the mike and slide your protection accordingly or you don't get time to throw. The game marks the Mike for your, but sometimes vs certain defensive alignments it chooses a OLB/DE or DB, which makes the line blocking go haywire. The Mike is always how the middle of your protection functions, so if it's to the left slide your protection left and obviously to the right if it's to the right. Sometimes when facing s zone blitz it'll get you still. I like to try to drift my QB away from the slide protection, to buy a extra half second.
I haven't done that at all. Has been feeling like I have no time to throw. I guess the thing to do is to half slide away from the first read? setting the mike takes so long, is there a quicker way to do that?
 
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