I suggest we tweak sliders to turn down run blocking.
@Walter323 was able to run at will against 9 man boxes. Husker was able to do the same.
I think a lot of the defensive fronts we're using is due to the run game being OP for the shotgun.
I disagree wholeheartedly with ALL of this. I can't speak to your game against
@Walter323 but that's absolutely false about our game. I was held to a season low rushing against you, rushing for just 119 yards on 29 carries (4.1 ypc). That is not only a season worst for me, but honestly might be a top 5 all-time bad rushing game for me. My game vs
@bruin228 didn't go a whole lot better, he held me to 147 on 37 which is actually less per carry (a little under 4 ypc).
If you load the box, you are going to have success stopping the run. Bruin had 12 tackles for loss in our game, he had no difficulty getting through with an extra man and my run game devolved to a bunch of 1-2 yard gains with me breaking the occasional decent gain when I caught him out of position pre-snap because of my tempo.
There is absolutely nothing wrong with the run game sliders. Some of you think putting bodies in the box automatically means the run should be shut down against you, without regard for what those bodies are doing post-snap. Quite a few people in this OD try to load the box and still play man coverage, that is absolutely pointless because the first move of every defender in the box will be to cover their man, not step up in run D.
@bruin228 spent most of the game in zone disguised to look like man and because of it, he absolutely demolished my run game because his alley defenders (SS) set the edge and he filled manually.
I can't remember the last time I didn't have the #1 run defense in this OD and there is a good reason for that, I'm 95% zone and I understand what my CPU controlled defenders are going to do and can cover the rest manually. My defense is incredibly passive against the run. I'm not going to overload the box, I'm not going to bring my slot defenders tight to the formation vs spread looks and I'm not going to walk my free safety into the box pre-snap. Because I keep my defense fairly loose, I'm able to more easily adjust. Some of you are SO aggressive defending the run that you're taking yourself out of position before the snap and it is an easy run lane for me and the second level run fits are terrible.
For those of you struggling with run defense, try being more passive and think more perimeter contain and manual clean up as opposed to trying to make every play manually. You cannot do that in this game or you will get wrecked.
@NavyHog is a really good example of someone who plays a very passive manual safety. He will let you make your move in the backfield and then clean up, he isn't trying to just bum rush you and blow every play up. It takes very good stick skills to play absurdly aggressive with safeties, if you don't have them, you're doing more harm than good overloading the box.
I would also recommend those of you with tackling problems look at who you're putting on the field. This is a spread-heavy league so most of us are hardwired to play defense with 3 LB and 5 DB on the field to counter that. You need to in order to stop the pass, but most LBs and DBs have shaky tackle ratings. Look at the awareness, pursuit, play recognition and tackle ratings of your 11 defensive starters. Just putting the best overall rating player on the field isn't always the smart move on user edited rosters, I play quite a few lower overall players just because they have a certain rating that fits their role better.
Just some thoughts on the matter, I would highly, HIGHLY recommend against changing any sliders involving the run game. The gun run game is overpowered relative to the run game from other sets, we all know that, but slider changes aren't going to fix that. In fact, changing sliders will only make the people in the league who are trying to run a more under center/pistol pro power oriented run game ditch it in order to run more gun stuff. It's the game we've got, sliders aren't going to change that and the current set of sliders is very fair for both sides. The few negative aspects of these sliders are necessary evils in order to keep things relatively balanced.
If you want to see overpowered run sliders, go play in BSCFL for two weeks. As someone who runs for 500 yards a game there, even I think it is insane. The sliders we have here are really good. While I do agree 10000% with
@NavyHog about dropped INTs, I worry about overcorrection with that slider. INTs can go from dropped all of them to catch 6 of them with very little change to that slider. I'd rather see incomplete passes than games where the two teams go 42 of 48 with 3 INT between them.
Just my thoughts on the subject, I'm sure they'll be ignored.