I haven't played Madden at all since the version where Peyton Hillis was on the cover, but this always varies year to year. Some years EA programs the mirror effect (NCAA 13), some years they don't (NCAA 11), and some years they make every route "work" (NCAA 14).My verdict is that I haven't played a Madden since 2008 and I could still pick up the sticks and know 90% of what works. The defense will always be boring because it is fundamentally broken. They'd have to start from scratch to fix that. Since they've go the same underlying engine driving everything, the only differences are in the how the animations work and what you need to do in order to trigger favorable animations. I've only encountered 2 surprises so far:
1. 4 verts actually seems toned down to a realistic level of success (or at least I haven't instantly figured out how to exploit it). Mostly this is because they seem to have made it harder to throw bullet passes to exploit small windows and made the DBs able to cover a lot more ground (even if they were covering someone else).
2. Running around like an asshole is punished by the game. I played one dude who ran around like an asshole with Russel Wilson. When he scrambled on a design pass the game literally gave him like a 75% chance of fumbling. I hit sticked him a few times, but he literally fumbled 4 times in one game... all on plays where he ran around like an asshole.
I'm stealing this, so many possible uses.Curl flats, slant flats, and stick all seem unstoppable for 5 yard gains against any non-hot routed zone defense, unless you throw the ball before the game thinks you should be allowed to throw the ball to the flat route, then the game punishes you with an animation where your receiver can't unfuck himself and run upfield, so he just runs out of bounds instead. For example... if you run slant flat concept and realize the Safety is in man coverage against your flat receiver, so you obviously throw the ball ASAP to take advantage of the distance the safety has to cover? The game is like "nope you threw that route too early the player's icon wasn't solid yet" so your player will just get caught in this ham-fist animation that won't allow him to turn upfield. Same thing happens on the bubble screen.
Still can't figure out how to get my favorite animation on verticals (early pop pass to TE when the MLB zone drifts away from him). I want to throw the TE a hard bullet at his back shoulder (away from the MLB) and instead Peyton chucks a bullet straight to the safety who is 30 yards away. HMMMMMMMMMMMMMMMMMMMM