*gets megaphone* new owners don’t want to join a 50 year old league with a huge imbalance
Almost all of ur new owners are just old quitters.... you have like 2 legit new people interested?
*gets megaphone* new owners don’t want to join a 50 year old league with a huge imbalance
Can you fill me in? Just bullet points or something.
I have no problem doing FA signings for the Otto teams during the offseason. That should help some with glut of good free agents signing for pennies in spring training. I'm sure @Yankee151 or someone would collaborate on that with me so no one can gripe about where guys end up.
I'm also fine with getting rid of IFA. It's not something I've used very much- Dean Bainton is the first guy I've really thrown a bunch of cash at. Almost all of the guys I've signed were busts anyway.
I've voluntarily done it, I think Travis has (maybe jokingly?) offered to swap names with one of the lower budget franchises and build them up, etc. So if the new guys want an established team finances wise we can give them that (either swapping teams or artificially boosting budgets with cash), I understand not everyone is weird like me and wants to build from the ground up so no problem.
The thing is finances in OOTP are notoriously difficult to balance and I just worry we go through all this only to end up with one team at 200M in 5 years anyways unless there's massive amounts of revenue sharing (something I'm also tinkering with right now). And if that's the fix, then we can just do that in our current league and call it a day.
Simming 20 years in the future will take a logn time because market sizes will bounce up and down and fuck with our delicate financial balance as it is, so that's another factor to take into account. I am watching that in this tutorial league right now happen as teams slowly creep their way up and I have to go back and re-edit their market sizes and bump up rev sharing again.
Simming 20 years in the future will take a logn time because market sizes will bounce up and down and fuck with our delicate financial balance as it is, so that's another factor to take into account. I am watching that in this tutorial league right now happen as teams slowly creep their way up and I have to go back and re-edit their market sizes and bump up rev sharing again.
Please have a thread devoted to laughing at new players misfortune.
Yeah I've been doing so now and it's working betterYou have to do that yearly for the advance to work properly
Technically yes with National Media Contracts, though it's not solely that number so would need some tweaking. I'm testing out Revenue Sharing percentages to help with that as wellCan we implement a budget floor?
quit idgafBuy me OOTP 20 and I'll move to it.
I posted this question when the game was on sale and no one told me to buy.
I took Moscow over in '58 after they had been the worst team in the league for a few seasons and had a budget of $89M.Again - it’s great that veteran owners don’t see an issue starting from the bottom. But please point to the last example of an owner that started at the bottom and stuck around. Maybe wolfman? Tony won a WS his first season so he doesn’t count
The thing is though that our financial setup hasn't changed, you can still do so now, it's just super time consuming to learn which is why making tutorials is super important for new owners. And like I said, we'll give them an extra 20M cash the first couple seasons too, why not. But a new league might be overkill.
I still like Hard Cap on IFA over removing it, but the other two are fineHow do these changes sound?
Budget floor
Otto 2.0 where we make them active in free agency
No IFA
I think this would keep the Otto teams from falling too far and becoming total dumpster fires. They might even finish ahead of some of our more inept owners!
There's enough glitches in the sim already. Between @Travis7401 posting stats in flood plain maps and @Karl Hungus cross-posting the Accepted Trades thread to ma'Facebook, I think the glitches are making the sim too unstable.
Almost all of ur new owners are just old quitters.... you have like 2 legit new people interested?
I just think if ur best example of a owner staying around is a guy who was here for seven seasons, ur kinda making my point
How do these changes sound?
Budget floor
Otto 2.0 where we make them active in free agency
No IFA
I think this would keep the Otto teams from falling too far and becoming total dumpster fires. They might even finish ahead of some of our more inept owners!
My thoughts on trying to make budgets more equitable:
1. Is there a way to just set a new budget when an owner takes over a team? If a new owner wants to compete could we not just offer them a starting budget of $150M and some extra compensatory draft picks to help their transition? I honestly don't know if you can edit/change budgets manually?
2. I like the idea of Revenue sharing, but it often doesn't work because teams who already have >$10M in cash surplus and I don't believe they receive the revenue sharing. It still takes from the top teams, but it only redistributes to financially reckless bottom teams. Bottom teams that are fiscally responsible don't receive revenue sharing because they are effectively capped at $10M cash, which they are already carrying. This is something that I pointed out multiple times when I was bringing the riggers up from $95M budget. I don't know enough about the game to offer a solution to this that is easy for the O's to implement. The easy solution of letting teams carry more cash helps the HAVES more doe. They also could have fixed the way revenue sharing was handled since I was bitching about it being added as cash (OOTP16)
3. If we want budgets to be closer between top/bottom, there is a $13 M gap between top and bottom in Media Revenue and a $6.5M gap in merchandising. I personally prefer these longer term budget considerations, because they reward regular winning and punish tanking, but I suppose they could be tightened to make things more communist?
3. A lot of new owners just don't understand the budget system, and I think this is a bigger problem than the system itself. They probably have a lot of their budget locked away in draft/scouting/development without understanding that they can change it. This is the most necessary tutorial, IMO.
4. The best way to limit the MEGA rich teams, IMO is to cap ticket prices ticket prices are the big difference between a team with a budget of $150M and $200M. If we set a ticket price max of like $35 then the max gate revenue and season ticket sales numbers would be capped.
With these settings Lisbon's projected budget next year is 112M (no change to season tickets since I haven't simmed a day), this is the extreme that I'd go because that attendance baseline is a tad high (Las Vegas would go up by 8M with the drop from 25% to 20% rev sharing)
Also, like @Yankee151 mentioned, a new player can straight up have the riggers. They are an established franchise and have a good young group of players with some nice prospects going forward. The only potential limiting factor is I currently have a pretty high payroll and they won't have much financial maneuverability for the next year because I took a CUM DUMP from @hayvis so they won't have any money for FA. By 2082 the payroll drops to $83M so they can start making their own mark on the team at that point.
The only rule I have if you take the riggers:
Either you have to agree that you won't move/rename them, or I get to take the riggers name/minor league names with me.
If you move I’m moving one state below where you move to for the rivalry
They aren't though it's a range of 6k from lowest to highestDid anyone ever normalize stadium capacities? I always thought we should but it would hurt dam so I never said we should
I do enjoy seeing the owners who are against a big change and already discussing the proper way to implement OTTO
The only rule I have if you take the riggers:
Either you have to agree that you won't move/rename them, or I get to take the riggers name/minor league names with me.
I'd just take over the worst team because I'm pumped for a rebuild.
That does help, though hard to tell without a full sim since season tix are already locked in. I don't want to increase attendance baseline to capacity because it puts less value on the popularity system and whatnotTry increasing attendance baseline AND capping ticket prices at $40. I bet that'd bring both within 60% or so instead of the >100% difference we have now.
They aren't though it's a range of 6k from lowest to highest
Boy, you haven't been active since January, now you got the cookies set to 500 degrees.
Also, instead of manually signing FA for the OTTO teams, can you just turn OTTO FA capabilities back on once spring training hits?