• Hello Guest. We are upgrading the server's XenForo versions. This has to be done in stages. 1.5.18 ---> 1.5.23 ---> 2.0.0 ---> 2.0.12 ---> 2.1.0. I will likely upgrade each one and leave it for a day or so to see if there's any kinks. When moving from 1.x to 2.x, our add-ons will cease to work. Much of the functionality of said add-ons is now native within XenForo 2.x, so I don't think we'll miss much if anything. IF we are, we can try out new 2.x XF add-ons.

Madden CPU vs CPU


Well-Known Member
so i have kinda become obsessed with game planning part of madden
they have like 30 plays for situations
1st down
2nd short
2nd med
2nd long
3rd short
3rd med
3rd long
4th short
4th med
4th long
hail mary
inside the five
goalline pass
2 min offense
run out the the clock

so your playbook has 500 plays
but playing madden in franchise, if you played long enough you can just beat the cpu with stick skills,, not a challenge.. challenge is loading your playbook and let the cpu run your plays
the challenge is setting up the playcalling to be balanced so the opposing team cant adjust to your gameplan and shut your offense down
if you try to run too much, defense shuts down the run. run slants too much on 2nd and med. they adjust and shut it down, have too many vertical plays calls on 3rd and long, INT city
trick is finding certain plays that open up other plays.

example play i really like out of certain formation for a cetain down and distance - worked for a bit but after a game or 2, the play got shut down every time it was called. so had to implement like 3 other plays from the same formation to open it back up
each play has a 5 star rating. the higher the star rating - the more likely it is to be called - so balancing run vs pass vs inside run to outside run to short vs long or med pass plays is pretty challenging
then balancing all the plays with different formations..