I'm pretty sure it's not in offset, but I think trips HB wk and spread HB wk have read plays with tackles and guards pulling, if you're willing to operate a bit out of flat gun
It works well if you're looking to do it! I do it from 11 personnel myself. My biggest issue... I get too cocky and start doing too much giving away tendencies.I wish I could manage a 2x2 and 3x1 only spread offense, with some special formations for certain situations. I like formations too much to do it though. That would work though, you don't need to do a whole lot and if the audible/motion from 2x2 to 3x1 is seamless, it would be a great way to do it. Defense would have to declare its coverage with the audible. Great way to counter 425/335 as well.
Maybe some day I'll do that, I don't have the passing ability to spend an entire game in 10 personnel.
I'm gonna do something like this since you can't throw worth a damn with Qba 5
What do you do when they blitz EveryoneI'm running almost exclusively flexbone, and it's really screwing people over. If I could ever find a defense, I'd be fine.
What do you do when they blitz Everyone
An you don't get the ball going 20 feet high into there deep safteys hands lolPass
Do y'all think power o from pistol works better than power o from I?
Do y'all think power o from pistol works better than power o from I?
Power from whatever the formation is that's 11 personnel and has the TE in a wing position is pretty solid.
I've never been a 4 or 5 wr's type of player. But I'm thinking of adding a few formations to make my offense more multiple. Anyone have suggestions on some I can add?
Until this point my offense has been all 11 and 12 personnel. I'm looking to get out my comfort zone and try some new stuff!
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Run with one formation all drive aka NASCAR for balanced or Talladega for trips.For those of you running a legit HUNH type of offense (@bruin228 and others), how do you package your plays/formations to maximize efficiency and tempo? I put this HUNH playbook together but it is huge, I'd really like to slim this down to be more efficient for up-tempo, but I still want to have answers for the variety of stuff I see weekly.
I was thinking about doing something involving personnel packages. Have a handful of 10, 11, 12 and 20 personnel packages and then run them for 4-5 play bursts. Just not sure I would end up with enough answers for some of the looks I get on defense each week. I attack 335 much differently than I attack any other defense and without knowing who is going to be in a 335 going in, it is tough to have all the answers.
I wish I could just go Split Offset, Spread Flex, 4WR Trio/Str and call it a day but I think it would get really difficult to win games that way.
Run with one formation all drive aka NASCAR for balanced or Talladega for trips.
For those of you running a legit HUNH type of offense (@bruin228 and others), how do you package your plays/formations to maximize efficiency and tempo? I put this HUNH playbook together but it is huge, I'd really like to slim this down to be more efficient for up-tempo, but I still want to have answers for the variety of stuff I see weekly.
I was thinking about doing something involving personnel packages. Have a handful of 10, 11, 12 and 20 personnel packages and then run them for 4-5 play bursts. Just not sure I would end up with enough answers for some of the looks I get on defense each week. I attack 335 much differently than I attack any other defense and without knowing who is going to be in a 335 going in, it is tough to have all the answers.
I wish I could just go Split Offset, Spread Flex, 4WR Trio/Str and call it a day but I think it would get really difficult to win games that way.
Hint: You can change your audibles during a game under the strategy section. It's not permanent either. It's just for that game.
Any of the closed trips sets should keep him where he's supposed to be.
They don't for me.
Do y'all prefer offset or flat sets? I feel like offset is pretty obviously better for downhill running but flat sets have better/more varied passing play options.
Also, does everyone here rely on tight-ends? I'm working on a multiple book right now because I've been recruiting tight ends trying to become more powerful and I've just found that I'm really more of a spread person that's into UC stuff out of some weird aesthetic sentimentality/wanting to be different now that majority programs are spread out. And I like pistol but sometimes it feels like half-stepping, especially because of the occasional inefficiency using lower end-speed backs on straight-ahead runs because the give animation operates like an option play.
In the book I'm developing (ace-i-gun-str-wk; couldn't fit pistol) I'm trying to limit my shotgun stuff to mainly 11/12 personnel just because I've been recruiting the position so heavily.
Are there any formations you can run with Trips TE offset where the TE lines up where he is supposed to?
I like the formations but it seems any formation with TE last guy on LOS you can't use in no huddle... Because you get alignment issues.
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Do y'all prefer offset or flat sets? I feel like offset is pretty obviously better for downhill running but flat sets have better/more varied passing play options.
Also, does everyone here rely on tight-ends? I'm working on a multiple book right now because I've been recruiting tight ends trying to become more powerful and I've just found that I'm really more of a spread person that's into UC stuff out of some weird aesthetic sentimentality/wanting to be different now that majority programs are spread out. And I like pistol but sometimes it feels like half-stepping, especially because of the occasional inefficiency using lower end-speed backs on straight-ahead runs because the give animation operates like an option play.
In the book I'm developing (ace-i-gun-str-wk; couldn't fit pistol) I'm trying to limit my shotgun stuff to mainly 11/12 personnel just because I've been recruiting the position so heavily.
I use TEs maybe 2 plays a game when I'm running air raid, which is my ideal offense. And then that's only inside the 10. You don't have to have them.
I know they're not necessary, I just kind of want to impose their bulk on the universe.
I find it difficult to recruit good tight ends. The game only generates a few four stars and one blue-chip TE if you're lucky. That being said, even three stars can hit the upper 80's.
A year or two ago, I created a "Pistol Wing T" book that based out of 11 personnel. Not a bad book.
If I could ever get enough tight ends, I would move to my offense of choice - the one back - and chop wood like McElwain et. al.
Case in point:
I would have ran 11/12 personnel one back this season at GT if they had tight ends. They have ZERO on the roster.
Not sure if you're referring to the BrophyFootball videos from a few years ago when you're talking about Mazzone's Snag package, but one thing you may have noticed that he likes doing on the backside (especially the 3 Man version) is running an Option/Dig (#1 Dig #2 Option) combo. Don't know if he picked it up from his NYJ experience or if he did it before at Ole Miss/Auburn, but I'm almost certain he instructs his QB to work that combination if the defense is either in a Cover 2 look or is rolling strongside period (Cover 3 Cloud to the field/Cover 3 "Slide" where both hook zone players push to the field). In either case you get a two on one with the Dig and Option both attacking the defender that's inside of #2.
In the game a lot of the default Snag plays have a similar setup with #2 running the Pivot route. Since you likely see very little man coverage unless it's an all out blitz, I'd change his route to a Hitch: you get a better stretch on the linebacker/DB you're trying to put in conflict. And if you're running Snag from 3X1, it's really easy: assuming the HB is offset to the weakside put him on an Option route. Note that this combination is also great on the backside of other plays as well like Flood and Smash.
I've been doing some form of this for years in this series: it's a great way to make users account for the backside in the passing game and further open up the field. And note that you could also run traditional Levels (#1 5 YD In #2 10-12 YD In) and get a similar stretch, although I'm not sure how many plays have #2 running that route by default.