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Utopian NCAA Sliders

Discussion in 'NCAA Football Discussion' started by JSU Zack, Feb 13, 2014.

  1. JSU Zack

    JSU Zack How do I IT?

    Posts:
    3,594
    Location:
    Opelikastan
    Team:
    Alabama
    The goal for these sliders is to achieve numbers as close to real life as possible. This will require testing with various offenses, defenses, and opponents. Ultimately, we want a game that is fun and allows us to make decisions based on what our opponent is doing and succeed when we have even or superior talent.

    Testing and feedback is encouraged and appreciated. Upload your stats and game information if you are testing these out.

    Here's the current slider set (this will be updated frequently):

    Version 1.5

    Difficulty/Clock Settings

    Offensive Skill: All-American

    Defensive Skill: Heisman

    Quarter Length: 7 Minutes

    Game Speed: Normal

    Speed Threshold: 25

    Penalties

    Offsides: 58

    False Start: 55

    Holding: 58

    Facemask: 58

    Offensive Pass Interference: 80

    Defensive Pass Interference: 80

    Clipping: 55

    Intentional Grounding: 100

    Roughing the Passer: 54

    Roughing the Kicker: 100

    House Rules (User/CPU)

    QB Accuracy: 5/25

    Pass Blocking: 30/30

    WR Catching: 40/40

    RB Ability: 50/45

    Run Blocking: 50/50

    Pass Coverage: 70/60

    Interceptions: 70/60

    Rush Defense: 50/60

    Tackling: 60/50

    FG Power: 25/45

    FG Accuracy: 35/40

    Punt Power: 35/55

    Punt Accuracy: 45/50

    Kickoff Power: 40/50

    Change Log

    Version 1.5
    Reduced user passing accuracy to 5

    Vesrion 1.4

    Improved user passing

    Reduced CPU passing

    Version 1.3

    Reduced speed threshold

    Improved pass blocking to prevent a prevalent pass rush bug

    Lowered kicking power

    Reduced the frequency of facemasks

    Special thanks to TXHusker05 for his research on the pass rush bug!

    Version 1.2

    Reduced offensive skill

    Returned game speed to normal

    Decreased speed threshold

    Reduced some of the basic penalties and increased some of the rarer penalties

    Reduced the effectiveness of the passing game

    Toned down defense a small amount

    Nerfed the kicking game

    The result in the latest version is a passing game that plays more true to life. You will see a difference between elite, average, and poor quarterbacks. Receivers get open more often than before to combat route mirroring. The kicking game is more realistic; 20 year old kids can't kick 55 yard field goals without hurricane winds.

    Thanks to SOME HABIB for his help with this update!

    Version 1.1

    Lowered various penalty sliders

    Upgraded game speed to fast

    Lowered rush and pass defense

    Upgraded QB accuracy
     
    Last edited: Aug 26, 2015
    fanoftgame, bluejay13 and NavyHog like this.
  2. JSU Zack

    JSU Zack How do I IT?

    Posts:
    3,594
    Location:
    Opelikastan
    Team:
    Alabama
  3. Gooksta

    Gooksta Well-Known Member

    Posts:
    4,898
    This is great, thanks
     
  4. JSU Zack

    JSU Zack How do I IT?

    Posts:
    3,594
    Location:
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    Team:
    Alabama
    Spoke with the guy who created the 50-ish sliders on OS a it improving pass defense.


     
  5. nofx94

    nofx94 Active Member

    Posts:
    163
    Team:
    Oakland Raiders
    Word. That's the set I use. In that thread they talk about moving from 99&98 to 51&50. It's so strange to me that the penalty sliders have such an effect on game mechanics
     
  6. TXHusker05

    TXHusker05 Well-Known Member NCAA Moderator

    Posts:
    2,305
    Location:
    Nebraska
    Team:
    Nebraska
    That's EA for you. The most absurd, unrelated nonsense impacts the game in the weirdest way. Just like Home Field Advantage drastically impacts QB performance. We are like three years in and still haven't figured out the quirks.
     
  7. JSU Zack

    JSU Zack How do I IT?

    Posts:
    3,594
    Location:
    Opelikastan
    Team:
    Alabama
    I'm curious why penalties effect the logic of the game besides the refs.

    "I'm not going to get called for PI, so I'll kill this WR." *Whips shank out of sock*
     
  8. JSU Zack

    JSU Zack How do I IT?

    Posts:
    3,594
    Location:
    Opelikastan
    Team:
    Alabama
    I'm up for starting a new OD with adjusted sliders and QBA 10 if anyone is interested in trying it.
     
  9. bruin228

    bruin228 Madden Mobile Addict NCAA Moderator

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    LEACH
    Big East OD, my friend. I'll get it started the first week of January.
     
    TXHusker05 likes this.
  10. TXHusker05

    TXHusker05 Well-Known Member NCAA Moderator

    Posts:
    2,305
    Location:
    Nebraska
    Team:
    Nebraska
    I have no idea but they clearly do, the difference in blocking and coverage is crazy when you go up or down penalty sliders even a little. I guess part of me can see some of the logic, "if DPI isn't going to be called, I can be more aggressive in jumping routes, etc" but that doesn't explain why completely unrelated sliders impact things like pass rush or coverage.

    The sliders have never really worked in NCAA, every slider has a range of like +/- 5 or 10 between playable and completely unplayable. The inability to fine tune adjustments by 1 and the drastic changes things like threshold and penalties can make means it is nearly impossible to get a complete set of sliders. The best you can hope for is to get somewhere close in the most important areas (coverage and pass blocking, in my opinion). Unfortunately that typically means things like QB accuracy, receiving, interceptions and run blocking can go from overpowered to underpowered in an instant without even being changed.

    In a perfect world, we wouldn't even need sliders or there would be fewer of them, only needed to slightly tweak things maybe +/- 5 by 1 in either direction. I'm trying to think of which sports game I played recently that was like that. It might have been NHL 16 (ironically an EA game) where there are like 3-4 overall gameplay settings and then sliders for everything are just a range of 3-4 or so. So much easier to just make fine adjustments rather than this crap.
     
  11. TXHusker05

    TXHusker05 Well-Known Member NCAA Moderator

    Posts:
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    Location:
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    Team:
    Nebraska
    I'd be in after the new year as well. My patience for the fuckery happening in these ODs is long gone.
     
  12. JSU Zack

    JSU Zack How do I IT?

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    Alabama
    Will Big East be QBA 10?
     
  13. bruin228

    bruin228 Madden Mobile Addict NCAA Moderator

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    Yeah, we can try it.
     
  14. TXHusker05

    TXHusker05 Well-Known Member NCAA Moderator

    Posts:
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    Nebraska
    Worth a shot. Who knows how it'll work but could be good.
     
  15. CoachTuck

    CoachTuck Member

    Posts:
    107
    Team:
    The Ohio State University
    I'll play


    Sent from my iPhone using Tapatalk
     
  16. JSU Zack

    JSU Zack How do I IT?

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    Alabama
    I believe @bruin228 was going to set it up next week.
     

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