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QBA 5 vs. QBA 10

NavyHog

Well-Known Member
Utopia Moderator
NCAA Moderator
Going to throw this out there and then I'm done. At some point we are going to want to add a couple guys and if they are just the "casual" type of player they are probably going to quit. 5 doesn't bother me, I know how to cope with it, and I prefer it - but not at the expense of discouraging potential noobs. Just food for thought.
 

bruin228

Well-Known Member
NCAA Moderator
Going to throw this out there and then I'm done. At some point we are going to want to add a couple guys and if they are just the "casual" type of player they are probably going to quit. 5 doesn't bother me, I know how to cope with it, and I prefer it - but not at the expense of discouraging potential noobs. Just food for thought.

Have you contacted guys like Shalafi and…I cannot remember his name (the ND user in Powerhouse)? I see them online all the time.

Our record of recruiting outside the Utopia circle has been pretty disastrous lol
 

NavyHog

Well-Known Member
Utopia Moderator
NCAA Moderator
Have you contacted guys like Shalafi and…I cannot remember his name (the ND user in Powerhouse)? I see them online all the time.

Our record of recruiting outside the Utopia circle has been pretty disastrous lol

I just tried with Shalafi the other day, but I don't think he is interested. I have heartburn with guys who just leave without saying anything like "Sands" so I just delete them from my friends list.
 

TXHusker05

Well-Known Member
NCAA Moderator
Going to throw this out there and then I'm done. At some point we are going to want to add a couple guys and if they are just the "casual" type of player they are probably going to quit. 5 doesn't bother me, I know how to cope with it, and I prefer it - but not at the expense of discouraging potential noobs. Just food for thought.

I think we should cross that bridge when we get to it. If we are starting to get people and the difference between them staying or going is QBA 10 over QBA 5, we can address it then. I would hope most people that might join here on Utopia would understand why we have QBA at 5 and would adjust accordingly. If they don't and them staying is the difference between the OD continuing or not, we can discuss going back to QBA 10 and figure it out from there.
 

TXHusker05

Well-Known Member
NCAA Moderator
I would like to add that if we do end up keeping QBA 10 or return to QBA 10 in the future that some significant adjustments are made to both sliders and rules. I enjoy lax 4th down rules as much as anyone but allowing 4th & 7 anywhere on or beyond the 50 is pretty extreme with these sliders. It is tough enough to stop an offense from gaining 10 yards on just 3 downs with QBA at 10, when there are so many legal 4th down opportunities, it makes it next to impossible to get off the field. Those 4th down rules are great with QBA 5 because there will be some dicey situations where that becomes a tough decision to go/kick/punt but 4th & 7 with QBA on 10 might as well be 4th & 1.

A boost to tackling and pass rush would certainly be appreciated if we end up on QBA 10 as well, but hopefully we just go to 5 and address the noob problem when it becomes one.
 

RamesuThe1

Well-Known Member
Definitely 5 is preferred.

But I will say this. If we're so concerned about making defense more competitive, lets ban the read option or left stick juking
 

bruin228

Well-Known Member
NCAA Moderator
Um…no. The read option and juking are utilized by teams all the time, nobody is completing over 80% of their passes in a season.

Go ask Navy how to stop the read option.
 

RamesuThe1

Well-Known Member
Lol...yup and they work exactly like they do in NCAA.

The left stick quick juke is far too effective. No juker is successful 95% of the time either...logic lmao.

I'm satisfied with my strategy regarding the read option so no, thanks.
 

bruin228

Well-Known Member
NCAA Moderator
Okay, or we can stick with 10 and force you to run some other offense like you wanted me to do in the BSCFL. Stop trying to get things banned cause you don't know how to stop them.
 

RamesuThe1

Well-Known Member
Lmfao...you're completely misunderstanding my take here and thats okay. I'm not trying to actually get anything banned. I do just fine regardless of the slider set. I'd actually prefer a balanced, pro-style type of offense, I'm not trying to hold on to QBA @10, you won't hurt my feelings if you "force me to run something else".


My whole thing is the ridiculousness of complaining about any of this at this point. But I'm glad you're a bit butt-hurt....lol.
 

NavyHog

Well-Known Member
Utopia Moderator
NCAA Moderator
I'm a super competitive guy, but unless it's completely cheezy/unrealistic I don't care about sliders or how other people play, what plays they call, etc.

When I lose I get really mad for about 15 seconds and then look in the mirror and remind myself I am 42/"it's just a game". Then I log into Pornhub.com and call it a night.
 

TXHusker05

Well-Known Member
NCAA Moderator
Lmfao...you're completely misunderstanding my take here and thats okay. I'm not trying to actually get anything banned. I do just fine regardless of the slider set. I'd actually prefer a balanced, pro-style type of offense, I'm not trying to hold on to QBA @10, you won't hurt my feelings if you "force me to run something else".


My whole thing is the ridiculousness of complaining about any of this at this point. But I'm glad you're a bit butt-hurt....lol.

This is less about making defense competitive and more about making offense less automatic. Defense is going to be a bitch no matter what we do. We could put all defensive sliders at 100 and all offensive sliders at 0 and offense would still dominate games. The QBA slider is really the only input we have that can make offense slightly less automatic so we might as well avail ourselves of that option.

I'm sure we are still going to have 80 point shootouts, but at least there will be some 40 point grind it out battles in there as well and not everyone will be forced to air it out just to stay in games. If it gets to the point where we are unable to add members because of QBA 5, then we can address that issue.
 

fonzilla

Well-Known Member
I'm a super competitive guy, but unless it's completely cheezy/unrealistic I don't care about sliders or how other people play, what plays they call, etc.

When I lose I get really mad for about 15 seconds and then look in the mirror and remind myself I am 42/"it's just a game". Then I log into Pornhub.com and call it a night.
Midget Porn??
 

LEGEND

Well-Known Member
I say QBA 10 and adjust pass rush etc... I will try QBA 5. It's frustrating enough against the cpu but doable. Against users especially good users it becomes down right painful!

Everyone keeps mentioning realistic stats... there is nothing realistic about this game! It's a VIDEO game... no no one completes 85% of their passes each week. No one rushes for 300 & 400 yds each week either!

I'm done discussing it!

It is what it is...
 

TXHusker05

Well-Known Member
NCAA Moderator
I say QBA 10 and adjust pass rush etc... I will try QBA 5. It's frustrating enough against the cpu but doable. Against users especially good users it becomes down right painful!

Everyone keeps mentioning realistic stats... there is nothing realistic about this game! It's a VIDEO game... no no one completes 85% of their passes each week. No one rushes for 300 & 400 yds each week either!

I'm done discussing it!

It is what it is...

Legend, trust me, if it was as easy as just tweaking a few other things around QBA 10, I think we would all be perfectly happy with that. Unfortunately, @NavyHog and I have spent A LOT of time on NCAA trying to generate a consistent user v user pass rush in OD play and it just isn't possible. If we could, QBA 10 would be fine because even though the passes may be right on the money at least there would be a threat of a 3-4 man pass rush. There just isn't a way to do it so the end result is people get all day in the pocket to throw bullets that are always on the money.

If Bruin and the others agreed, we could try using the rest of this season as a test and maybe lower the pass block slider from 40 to 30 just to see what happens. Maybe we can generate some pass rush to make QBA 10 a bit more balanced. I wouldn't get any hopes up though because 30 is where it was in previous ODs and we had no success. If you go much lower than that and you get the other end of the spectrum where there are 5-6 sacks a game. Same with pass coverage, the moment you go up even 1 or 2 notches it is all route mirroring. Like everything in NCAA, it is one extreme or the other.

That said, I think the run sliders as they are now are very fair. It is easy to run when you have numbers, as it should be, but it is very difficult to run against blitzes and loaded boxes. I wouldn't mind seeing user tackling go up a bit to help run defense a little but I have thought the run sliders were very fair. Keep in mind that QBA 5 also indirectly improves run defense because you don't have to commit 7-8 defenders to stopping the pass as often as you do on 10. I ran all over Ram to the tune of like 8 yards per carry because he had to man up on my 4 WR just to get even close to defending the pass (and I still threw 18-21). When I faced JAR earlier in the season still running power run/power option, he shut me down because I was completely one dimensional, I ran for 107 yards and like 4 yards per carry. These run sliders are very nice.
 

Schauwn

Well-Known Member
Anyone tested QBA 10 with lowered WR Catch? So the QB can still be accurate, but maybe the WR doesn't catch 100% of passes?
 

LEGEND

Well-Known Member
I rather get sacked 5-6 times a gm then have my qb throw a slant 20 yds off target directly to a safety! I can commit more ppl to blocking... there is nothing I can do when my qb is off for three qtrs and my opponent knows, so he loads the box!

In my game against bruin it's just like I said... when guys throw curls & hitches as their main pass plays, of course you'll get 80% completions. I throw maybe two curls or hitches total a gm! Why?

Because I know the gm is phucked when it comes to them. You can throw them all gm ( most do ) and the cpu defender will nvr adjust.

I'll try 5 qba but I already know what's going to happen.
 

TXHusker05

Well-Known Member
NCAA Moderator
Anyone tested QBA 10 with lowered WR Catch? So the QB can still be accurate, but maybe the WR doesn't catch 100% of passes?

The problem with lowered WR catch is that users can counter it with Conservative pass catch in the coach settings, which I believe the majority of users already do. If there were a way to turn coach settings off, I think dropping WR catch (and interceptions) down would allow the perfect amount of passes to fall to the ground. That particular coach setting is incredibly powerful though for some reason and there is no penalty for using it, unlike the blocking and big hit/strip sliders which have a huge penalty.

It might be worth a try though, either way I think it would be good to have a few more drops in general. It seems like 70 CTH rating receivers as just as good as 90 CTH rating receivers.

I rather get sacked 5-6 times a gm then have my qb throw a slant 20 yds off target directly to a safety! I can commit more ppl to blocking... there is nothing I can do when my qb is off for three qtrs and my opponent knows, so he loads the box!

In my game against bruin it's just like I said... when guys throw curls & hitches as their main pass plays, of course you'll get 80% completions. I throw maybe two curls or hitches total a gm! Why?

Because I know the gm is phucked when it comes to them. You can throw them all gm ( most do ) and the cpu defender will nvr adjust.

I'll try 5 qba but I already know what's going to happen.

What you described is kind of just football in general though isn't it? If you can't throw, you face a loaded box and blitzes so it helps to have a run game or a screen game. I feel like what you're describing is a far better situation than one where people have to play Nickel/Dime/Quarters all game just to have a prayer of stopping the pass and in turn give up 8 yards a carry. That's how my last few user games have been.

Wouldn't it be better to have it on 5 so those curls and hitches you talk about aren't automatic and at least you get a chance to defend them and get someone behind schedule. Not really trying to argue, I just feel like the things you're perceiving as negative aspects of QBA 5 seem like positives to me. It forces teams to be balanced, identify the strength of your team's personnel and utilize it rather than just sling it around with ease regardless of the team.

I wish we could do 7

Sent from my SCH-I545 using Tapatalk

7-8 would be perfect. I'll never understand why the penalty and game speed sliders can all be adjusted by 1 but the gameplay sliders can only be adjusted by 5.
 

LEGEND

Well-Known Member
It would be nice if it stopped that stuff but it rarely does! In EA's screwed up universe only one qb will be affected early. The other will be near automatic for 2-3 qtrs. SMH!
 

TXHusker05

Well-Known Member
NCAA Moderator
It would be nice if it stopped that stuff but it rarely does! In EA's screwed up universe only one qb will be affected early. The other will be near automatic for 2-3 qtrs. SMH!

Not sure if Home Field Advantage is On in the current settings but it felt like switching it to Off last year helped avoid a few of the wtf moments QBA 5 brought. Not all, but some.

QBA 5 will always have its share of wtf moments and it sucks when you're on the wrong end of it, but it evens out over a full season and there are ways to mitigate the impact of QBA 5 on a game to game basis. It encourages more balanced and diverse offenses. People who struggle with passing, which includes me, can run a more ground and pound ball control offense and still not have to worry about keeping up in an 80 point shootout.

I think you'll be able to make tweaks to your offense based on personnel and be in good shape. I know I'll have to. I will go back to a power run offense rather than this chuck n duck stuff.
 
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