Rules:
Second Grade
A. Maximum playing weight is 115.00 pounds.
B. Maximum playing weight for advancing the ball is 70.00 pounds.
C. Striper weight limits as follows:
1. One striper: 70.01 to 90.00 pounds.
2. Two striper: 90.01 to a maximum of 115.00 pounds
Both First & Second Grades
A. One Striper: A striper is not allowed to be in the offensive backfield. On Offense a striper may advance the ball only after the recovery of a DEFENSIVELY CAUSED fumble. On defense a one striper can play all positions.
B. Two Stripers: A two striper must be a lineman in a down position three or four point stance; offense or defense. On Offense a striper may advance the ball only after the recovery of a DEFENSIVELY CAUSED fumble. On defense a one or two-stripped player will be allowed to return an interception or fumble.
C. Players weighting within the specified weight ranges of striped players must have their helmets marked within INFC guidelines. Guidelines are as follows: * One Striper – One neon green stripe shall be placed at the rear of the helmet, be centered so it is visible behind the helmet and run vertical up the helmet. * Two Striper – One neon green “X” shall be placed at the rear of the helmet and be centered so it is visible behind the helmet.
Each player must play 2 quarters of uninterrupted play, playing at least 1 quarter in each half, both offense and defense. This must be shown on the roster and given to the opposing coach at weigh-in. There will be no substitutions within a quarter other than for injury. Once injured player recovers, player must immediately re-enter the game to fulfill the quarter started. If player is late for weigh-in then that player will not play until second half and only be required to play one quarter.
Article 1: Oklahoma High School Rules will be utilized in this league with the
exception of the INFC Rules contained within.
A. Field Size – The field width will be reduced to no less than 35 yards,
no more than 40 yards.. Example: fields will be set up from one
sideline to the far hash marks.
B. Game Time – 8 minute quarters will be utilized for all Mighty Mite
League play.
1. This is a continuous running clock, stopping only for
Touchdowns, Time Outs, Injury, and Extra Points.
2. A team is allowed 35 seconds between each play. Time starts
at the placement of the ball by the official.
3. Two minute warning will be given at the end of the 4th quarter
and regular regulation play will be in effect during this time (no
running clock).
4. Each team is allowed two time outs per half.
C. Punts - the 20/20 rule
The Punting team must notify the official that they are punting. The
official will at that time place the ball 20 yards downfield. However,
the ball shall not be placed inside the receiving team’s 20 yard line.
D. Fumbles – A fumble can be recovered and advanced, utilizing the
ball advancement rules
E. Ball Placement – The ball is to be placed on the 40-yard line.
1. At the start of the game.
2. After each touchdown, extra point.
3. At the beginning of the second half.
F. Scoring – The score will be kept on the board to ensure the
mercy rule is obeyed.
Points –
A. Six points for a touchdown.
B. One point for an extra point by running.
C. Two points for an extra point by kicking.
D. Three points for a field goal.
G. MERCY RULE – At the time a team reaches a 28 point spread, the
score will freeze and INFC mercy rule procedures apply.
H. Tournaments – INFC will determine preseason and/or post
season activities and tournaments. INFC will determine the format for
these activities. In the event that INFC chooses a post-season tournament,
tournament seeding will be determined by draw.
I. Overtime – During regular season no overtime will be played.
Section 7
DEFENSE
All teams must run the same defense as designed by diagram above until the
snap of the ball.
1. The Safety must line up no closer than 5 yards from the line of
scrimmage and can move laterally.
2. Cornerbacks must be no closer than 3 yards from an Offensive
End and must be set and positioned 3 yards back from the line of
scrimmage.
3. Must have 3 or 4 Defensive lineman.
A. Defensive Guards must line head up with the Offensive Guard,
not in the gaps ,and must begin play in a down position.
B. Defensive Ends must line head up or on the outside shoulder of
the Offensive End.
C. A two striper must play on the line in a down position.
4. All linemen must line up in a down position.
5. May have one or two Linebackers that must line up 3 yards back
from the line of scrimmage, can move laterally between the center
and the end. If there are two linebackers they must line up on
opposite sides of the ball.
6. No more than (2) two stripers are allowed on the field from each team
at one time.
7. The Offensive Center is protected; a defensive player must go to the
left or right of the Center.
8. The defense is frozen and no adjustments are allowed once the
offensive line is set.
9. Inside the 5 yard line the defense is allowed to move the Linebacker(s)
and Corner Backs to within one yard from the line of scrimmage. The
middle linebacker can line up over the Center but is not allowed head
on contact with the Center. The Safety can move to within 3 yards
from the line of scrimmage.
10. The Center is always protected.
Section 8
Offense
All teams must run the same offense as designed by the diagrams above
until the snap of the ball. NO EXCEPTIONS.
1. Must have five players on the line of scrimmage, all in the down
position.
2. End position can be two stripers as long as they are in a down
position.
3. Ends cannot split out, but they can go out for a pass after the snap,
following the ball advancement rules. i.e. No Stripers.
4. Maximum splits on the line are fingertip to fingertip of the lineman.
5. Quarterback can start in the shotgun formation directly behind the
center no farther than two yards back from the ball.
6. Must have two backs in the backfield that line up at least two yards
deep from the line of scrimmage. (Not counting the quarterback).
7. Backs must line up behind the guards in the split formation.
8. Backs must line up behind the center in the I formation, no offset I
formations.
9. No players shall be in motion before the snap of the ball.
10. Unless approved by the Commissioner and only for reasons of
team size and player participation; no more than (2) two stripe
players are allowed on the field from each team at one time. When
approved and only when facing a team granted approval by the
commissioner, team A can match the total number of two stripe
players on the field as team B.
11. A team is allowed a maximum of 35 seconds from the time the ball
is spotted by the Official until the snap.